Mind Over Magic: okay.

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So this is a fun game, but I’m not sure how long for.

I just closed it down thinking “ah, maybe that’s enough”. Which isn’t a bad thing for a game but… I might have had my fill after my third playing session.

It’s using the same engine as Oxygen Not Included, which if you enjoyed and want it shaken up a bit, then you should play this. It did get me thinking: why build this game though? They’re still releasing updates to Oxygen Not Included. I think it’s because ONI just got too complicated. Too many systems that it’s getting harder to build on top of.

I can imagine the developers, in a meeting, saying “if we deleted 50% of the code base we could add in loads more interesting mechanics to the engine”. That isn’t a bad thing! However, there’s no many new mechanics. It’s very true to ONI’s gameplay.

I’ve not run into a situation, like in ONI, where I’ve made a crucial mistaken ten hours in and the only solution is to start again. (No one accidentally vomits in your fresh water supply in this game.)

My own impatience is one of the worst things about this game though, which is the same as ONI. I’ll find myself waiting for the various tasks I’ve queued up to get done. I need some wood, so I’m just waiting for it to get chopped. Or waiting for the fog to come in, so I can send it back, and get a refreshed resource pool.

I can’t get the frigging roofs to do as I want, so I’m really not show to I’m supposed to be making these “wonky” rooms.